![]() That may not sound as impressive as 20 AoE damage, but it’s definitely more reliable.įorce of Nature only affects Animals, Plants, and Cavalry units, which seems a bit disappointing at first glance. Much like Flameburst Weapons, the enchantment gives affected units a +20% Critical Hit chance while also granting them +4 Blight damage to all their base attacks. This is one of the best Tomes of Magic in Age of Wonders 4, so you can’t go wrong with any of the spells inside, including Force of Nature. You do need to plan around it, but you’ll realize the effort was well worth it once you go into battle with a full army of Undying Elemental creatures.įorce of Nature is a Tier 5 enchantment spell from the Tome of the Goddess of Nature. Materium Tomes of Magic unlock a lot of Elemental units that can make good use of this enchantment. This enchantment definitely won’t synergize well with every culture in the game, however, if you’re playing a faction that focuses heavily on Materium magic, Eternal Earth is invaluable. Given its limitations, it might be tempting to dismiss an enchantment like Eternal Earth, especially since it’s also a very expensive spell. Related: Age Of Wonders 4: 10 Strongest Factions, Ranked Secondly, Eternal Earth only affects Elemental units. Firstly, the effect can only trigger once per battle. Two turns after being defeated, Undying units will automatically revive with 50% of their total hit points, but there are two caveats to this. ![]() ![]() Despite being somewhat situation, this spell has a very powerful effect that grants enchanted units the Undying attribute. Eternal Earth is a Tier 5 enchantment spell from the Tome of the Creator.
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